Gaming in Education
- Avatars and identity
- Game Based Learning 2009 The Game Based Learning Conference is one of the largest events of its kind dealing with all aspects of games in learning.
- Games Based Learning Conference One of the largest events dealing with all aspects of games in learning
- Gaming: the real-world implications of an infectious pursuit Tom Chatfield article on the RSA blog following the publication of his book His book – Fun Inc: Why Games are the 21st Century’s Most Serious Business (Virgin Books)
- Global Conflicts Serious Games
- Government: PEGI system adopted for all games
- Ipods and educational applications Newspaper article from US on amazing effect on students learning
- Kotaku: Heavy Rain and moral dilemmas
- Mark Griffiths: benefits of videogames
- Microsoft Kinect Wikipedia (new name for Project Natal)
- Paper: Mark Griffiths, problems with the concept of videogames addiction
- Parental Control
- Personal Robot Group The Personal Robots Group focuses on developing the principles, techniques, and technologies for personal robots
- Robot Toys & Games Resources to enhance robotic knowledge in education
- Serious Games Initiative
- Smokescreen
- Sony PlayStation Home
- The Byron Review
- Wee musicans performing with Wii music Children from Buchanhaven PS in Peterhead using the Nintendo Wi for learning
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